<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="M4VRICK_HOTAS">
 <CustomisationUIHeader label="M4VRICK_HOTAS" description="" image="">
  <devices>
   <keyboard instance="1" />
   <mouse instance="1" />
   <joystick instance="1" />
   <joystick instance="2" />
  </devices>
  <categories>
   <category label="@ui_CCSpaceFlight" />
   <category label="@ui_CCSeatGeneral" />
   <category label="@ui_CCTurrets" />
   <category label="@ui_CGLightControllerDesc" />
   <category label="@ui_CCFPS" />
   <category label="@ui_CCEVA" />
   <category label="@ui_CCVehicle" />
   <category label="@ui_CGEASpectator" />
   <category label="@ui_CGUIGeneral" />
   <category label="@ui_CGInteraction" />
   <category label="@ui_CCCamera" />
  </categories>
 </CustomisationUIHeader>
 <options type="keyboard" instance="1" Product="Keyboard  {6F1D2B61-D5A0-11CF-BFC7-444553540000}" />
 <options type="joystick" instance="1">
  <flight_move_yaw invert="1" />
 </options>
 <options type="joystick" instance="2" />
 <modifiers />
 <actionmap name="spaceship_general">
  <action name="v_close_all_doors">
   <rebind input="js1_button26" />
  </action>
  <action name="v_cooler_throttle_down">
   <rebind input="js2_ " />
  </action>
  <action name="v_cooler_throttle_up">
   <rebind input="js2_ " />
  </action>
  <action name="v_flightready">
   <rebind input="js1_button27" />
  </action>
  <action name="v_lock_all_doors">
   <rebind input="js2_ " />
  </action>
  <action name="v_lock_all_ports">
   <rebind input="js2_ " />
  </action>
  <action name="v_open_all_doors">
   <rebind input="js1_button25" />
  </action>
  <action name="v_self_destruct">
   <rebind input="js2_ " />
  </action>
  <action name="v_toggle_all_doorlocks">
   <rebind input="js1_button29" />
  </action>
  <action name="v_toggle_all_doors">
   <rebind input="js2_ " />
  </action>
  <action name="v_toggle_all_portlocks">
   <rebind input="js2_ " />
  </action>
  <action name="v_unlock_all_doors">
   <rebind input="js2_ " />
  </action>
  <action name="v_unlock_all_ports">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="spaceship_view">
  <action name="v_view_cycle_fwd">
   <rebind input="js2_button34" />
  </action>
  <action name="v_view_cycle_internal_fwd">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_abs">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_abs_toggle">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_rel">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_rel_in">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_rel_out">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_freelook_mode">
   <rebind input="js1_button5" />
  </action>
  <action name="v_view_interact">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_mode">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_option">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_pitch">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_pitch_down">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_pitch_up">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_yaw">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_yaw_left">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_yaw_right">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_zoom_in">
   <rebind input="js2_button36" />
  </action>
  <action name="v_view_zoom_out">
   <rebind input="js2_button35" />
  </action>
 </actionmap>
 <actionmap name="spaceship_movement">
  <action name="v_afterburner">
   <rebind input="js2_button23" />
  </action>
  <action name="v_autoland">
   <rebind input="js2_button28" />
  </action>
  <action name="v_ifcs_toggle_esp">
   <rebind input="js2_ " />
  </action>
  <action name="v_ifcs_toggle_gforce_safety">
   <rebind input="js2_ " />
  </action>
  <action name="v_pitch">
   <rebind input="js1_y" />
  </action>
  <action name="v_pitch_down">
   <rebind input="js2_ " />
  </action>
  <action name="v_pitch_up">
   <rebind input="js2_ " />
  </action>
  <action name="v_roll">
   <rebind input="js1_x" />
  </action>
  <action name="v_roll_left">
   <rebind input="js2_ " />
  </action>
  <action name="v_roll_right">
   <rebind input="js2_ " />
  </action>
  <action name="v_strafe_down">
   <rebind input="js2_ " />
  </action>
  <action name="v_strafe_lateral">
   <rebind input="js2_x" />
  </action>
  <action name="v_strafe_left">
   <rebind input="js2_ " />
  </action>
  <action name="v_strafe_longitudinal_invert">
   <rebind input="js2_ " />
  </action>
  <action name="v_strafe_right">
   <rebind input="js2_ " />
  </action>
  <action name="v_strafe_up">
   <rebind input="js2_ " />
  </action>
  <action name="v_strafe_vertical">
   <rebind input="js2_y" />
  </action>
  <action name="v_toggle_landing_system">
   <rebind input="js2_button27" />
  </action>
  <action name="v_toggle_yaw_roll_swap">
   <rebind input="js2_ " />
  </action>
  <action name="v_yaw">
   <rebind input="js1_rotz" />
  </action>
  <action name="v_yaw_left">
   <rebind input="js2_ " />
  </action>
  <action name="v_yaw_right">
   <rebind input="js2_ " />
  </action>
  <action name="v_accel_range_abs">
   <rebind input="js1_z" />
  </action>
  <action name="v_master_mode_cycle">
   <rebind input="js1_button20" />
  </action>
  <action name="v_strafe_longitudinal">
   <rebind input="js2_ " />
  </action>
  <action name="v_atc_request">
   <rebind input="js2_button1" />
  </action>
  <action name="v_ifcs_vector_decoupling_toggle">
   <rebind input="js2_button21" />
  </action>
  <action name="v_space_brake">
   <rebind input="js2_button22" />
  </action>
  <action name="v_ifcs_speed_limiter_increment">
   <rebind input="js2_button25" />
  </action>
  <action name="v_ifcs_speed_limiter_decrement">
   <rebind input="js2_button26" />
  </action>
  <action name="v_master_mode_set_nav">
   <rebind input="js2_button29" />
  </action>
  <action name="v_master_mode_set_scm">
   <rebind input="js2_button30" />
  </action>
  <action name="v_strafe_forward">
   <rebind input="js2_z" />
  </action>
  <action name="v_strafe_back">
   <rebind input="js2_rotx" />
  </action>
 </actionmap>
 <actionmap name="spaceship_quantum">
  <action name="v_toggle_qdrive_engagement">
   <rebind input="js2_button11" />
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting">
  <action name="v_look_ahead_enable">
   <rebind input="js2_ " />
  </action>
  <action name="v_look_ahead_start_target_tracking">
   <rebind input="js2_ " />
  </action>
  <action name="v_target_remove_all_pins">
   <rebind input="js2_ " />
  </action>
  <action name="v_target_toggle_lock_index_1">
   <rebind input="js2_ " />
  </action>
  <action name="v_target_toggle_lock_index_2">
   <rebind input="js2_ " />
  </action>
  <action name="v_target_toggle_lock_index_3">
   <rebind input="js2_ " />
  </action>
  <action name="v_target_toggle_pin_index_1">
   <rebind input="js2_ " />
  </action>
  <action name="v_target_toggle_pin_index_2">
   <rebind input="js2_ " />
  </action>
  <action name="v_target_toggle_pin_index_3">
   <rebind input="js2_ " />
  </action>
  <action name="v_target_lock_selected">
   <rebind input="js1_button4" />
  </action>
  <action name="v_target_unlock">
   <rebind input="js1_button4" multiTap="2" />
  </action>
 </actionmap>
 <actionmap name="spaceship_scanning">
  <action name="v_dec_scan_focus_level">
   <rebind input="js2_button37" />
  </action>
  <action name="v_inc_scan_focus_level">
   <rebind input="js2_button38" />
  </action>
  <action name="v_scanning_trigger_scan">
   <rebind input="js1_button1" />
  </action>
 </actionmap>
 <actionmap name="spaceship_mining">
  <action name="v_decrease_mining_throttle">
   <rebind input="js2_button26" />
  </action>
  <action name="v_increase_mining_throttle">
   <rebind input="js2_button25" />
  </action>
  <action name="v_mining_throttle">
   <rebind input="js2_ " />
  </action>
  <action name="v_toggle_mining_laser_fire">
   <rebind input="js1_button1" />
  </action>
  <action name="v_toggle_mining_laser_type">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="spaceship_salvage">
  <action name="v_salvage_toggle_fire_focused">
   <rebind input="js1_button1" />
  </action>
  <action name="v_salvage_beam_spacing_abs">
   <rebind input="js2_roty" />
  </action>
 </actionmap>
 <actionmap name="turret_movement">
  <action name="turret_pitch">
   <rebind input="js1_y" />
  </action>
  <action name="turret_yaw">
   <rebind input="js1_x" />
  </action>
 </actionmap>
 <actionmap name="spaceship_weapons">
  <action name="v_weapon_preset_attack">
   <rebind input="js1_button1" />
  </action>
  <action name="v_weapon_preset_next">
   <rebind input="js1_button11" />
  </action>
  <action name="v_weapon_preset_prev">
   <rebind input="js1_button13" />
  </action>
  <action name="v_weapon_preset_fire_guns1">
   <rebind input="js1_button2" />
  </action>
  <action name="v_weapon_gimbals_state_toggle">
   <rebind input="js1_button15" />
  </action>
 </actionmap>
 <actionmap name="spaceship_missiles">
  <action name="v_weapon_cycle_missile_fwd">
   <rebind input="js1_button23" />
  </action>
  <action name="v_weapon_launch_missile">
   <rebind input="js2_ " />
  </action>
  <action name="v_weapon_toggle_launch_missile">
   <rebind input="js1_button1" />
  </action>
  <action name="v_weapon_cycle_missile_back">
   <rebind input="js1_button24" />
  </action>
  <action name="v_weapon_decrease_max_missiles">
   <rebind input="js2_button8" />
  </action>
  <action name="v_weapon_increase_max_missiles">
   <rebind input="js2_button9" />
  </action>
 </actionmap>
 <actionmap name="spaceship_defensive">
  <action name="v_shield_raise_level_back">
   <rebind input="js2_button17" />
  </action>
  <action name="v_shield_raise_level_down">
   <rebind input="js2_ " />
  </action>
  <action name="v_shield_raise_level_forward">
   <rebind input="js2_button16" />
  </action>
  <action name="v_shield_raise_level_left">
   <rebind input="js2_button19" />
  </action>
  <action name="v_shield_raise_level_right">
   <rebind input="js2_button18" />
  </action>
  <action name="v_shield_raise_level_up">
   <rebind input="js2_ " />
  </action>
  <action name="v_shield_reset_level">
   <rebind input="js2_button20" />
  </action>
  <action name="v_weapon_countermeasure_decoy_launch">
   <rebind input="js1_button14" />
  </action>
  <action name="v_weapon_countermeasure_noise_launch">
   <rebind input="js1_button12" />
  </action>
 </actionmap>
 <actionmap name="spaceship_power">
  <action name="v_power_throttle_down">
   <rebind input="js2_ " />
  </action>
  <action name="v_power_throttle_max">
   <rebind input="js2_ " activationMode="press" />
  </action>
  <action name="v_power_throttle_min">
   <rebind input="js2_ " activationMode="press" />
  </action>
  <action name="v_power_throttle_up">
   <rebind input="js2_ " />
  </action>
  <action name="v_power_toggle">
   <rebind input="js2_button2" />
  </action>
  <action name="v_power_toggle_shields">
   <rebind input="js2_ " />
  </action>
  <action name="v_power_toggle_thrusters">
   <rebind input="js2_ " />
  </action>
  <action name="v_power_toggle_weapons">
   <rebind input="js2_button15" />
  </action>
  <action name="v_engineering_assignment_engine_increase">
   <rebind input="js1_hat1_up" />
  </action>
  <action name="v_engineering_assignment_weapons_increase">
   <rebind input="js1_hat1_left" />
  </action>
  <action name="v_engineering_assignment_shields_increase">
   <rebind input="js1_hat1_right" />
  </action>
  <action name="v_engineering_assignment_reset">
   <rebind input="js1_hat1_down" />
  </action>
 </actionmap>
 <actionmap name="spaceship_hud">
  <action name="v_hud_cancel">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_confirm">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_focused_cycle_mode_back">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_focused_cycle_mode_fwd">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_interact_toggle">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_left_panel_down">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_left_panel_left">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_left_panel_right">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_left_panel_up">
   <rebind input="js2_ " />
  </action>
  <action name="v_hud_open_scoreboard">
   <rebind input="js2_ " />
  </action>
  <action name="v_starmap">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="lights_controller">
  <action name="v_lights">
   <rebind input="js1_button28" />
  </action>
  <action name="v_toggle_cabin_lights">
   <rebind input="js2_ " />
  </action>
  <action name="v_toggle_running_lights">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="player">
  <action name="attack1">
   <rebind input="js2_ " />
  </action>
  <action name="combathealtarget">
   <rebind input="js2_ " />
  </action>
  <action name="drop">
   <rebind input="js2_ " />
  </action>
  <action name="fixed_speed_decrement">
   <rebind input="js2_ " />
  </action>
  <action name="fixed_speed_increment">
   <rebind input="js2_ " />
  </action>
  <action name="force_respawn">
   <rebind input="js2_ " />
  </action>
  <action name="free_thirdperson_camera">
   <rebind input="js2_ " />
  </action>
  <action name="gp_crouch">
   <rebind input="js2_ " />
  </action>
  <action name="gp_movex">
   <rebind input="js2_ " />
  </action>
  <action name="gp_movey">
   <rebind input="js2_ " />
  </action>
  <action name="gp_rotatepitch">
   <rebind input="js2_ " />
  </action>
  <action name="gp_rotateyaw">
   <rebind input="js2_ " />
  </action>
  <action name="holster">
   <rebind input="js2_ " />
  </action>
  <action name="inspect">
   <rebind input="js2_ " />
  </action>
  <action name="jump">
   <rebind input="js2_ " />
  </action>
  <action name="leanleft">
   <rebind input="js2_ " />
  </action>
  <action name="leanright">
   <rebind input="js2_ " />
  </action>
  <action name="moveback">
   <rebind input="js2_ " />
  </action>
  <action name="moveforward">
   <rebind input="js2_ " />
  </action>
  <action name="moveleft">
   <rebind input="js2_ " />
  </action>
  <action name="moveright">
   <rebind input="js2_ " />
  </action>
  <action name="nextitem">
   <rebind input="js2_ " />
  </action>
  <action name="nextweapon">
   <rebind input="js2_ " />
  </action>
  <action name="pl_hud_open_scoreboard">
   <rebind input="js2_ " />
  </action>
  <action name="port_modification_select">
   <rebind input="js2_ " />
  </action>
  <action name="prevItem">
   <rebind input="js2_ " />
  </action>
  <action name="prevweapon">
   <rebind input="js2_ " />
  </action>
  <action name="prone">
   <rebind input="js2_ " />
  </action>
  <action name="reload">
   <rebind input="js2_ " />
  </action>
  <action name="sprint">
   <rebind input="js2_ " />
  </action>
  <action name="stabilize">
   <rebind input="js2_ " />
  </action>
  <action name="thirdperson">
   <rebind input="js2_ " />
  </action>
  <action name="toggle_flashlight">
   <rebind input="js2_ " />
  </action>
  <action name="use">
   <rebind input="js2_ " />
  </action>
  <action name="v_starmap">
   <rebind input="js2_ " />
  </action>
  <action name="walk">
   <rebind input="js2_ " />
  </action>
  <action name="weapon_change_firemode">
   <rebind input="js2_ " />
  </action>
  <action name="weapon_melee">
   <rebind input="js2_ " />
  </action>
  <action name="zoom">
   <rebind input="js2_ " />
  </action>
  <action name="zoom_in">
   <rebind input="js2_ " />
  </action>
  <action name="zoom_out">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="prone">
  <action name="prone_rollleft">
   <rebind input="js2_ " activationMode="press" />
  </action>
  <action name="prone_rollright">
   <rebind input="js2_ " activationMode="press" />
  </action>
 </actionmap>
 <actionmap name="tractor_beam">
  <action name="tractor_beam_decrease_distance">
   <rebind input="js1_ " />
  </action>
  <action name="tractor_beam_increase_distance">
   <rebind input="js1_ " />
  </action>
 </actionmap>
 <actionmap name="zero_gravity_eva">
  <action name="eva_boost">
   <rebind input="js2_ " />
  </action>
  <action name="eva_brake">
   <rebind input="js2_ " />
  </action>
  <action name="eva_roll">
   <rebind input="js2_ " />
  </action>
  <action name="eva_roll_left">
   <rebind input="js2_ " />
  </action>
  <action name="eva_roll_right">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_back">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_down">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_forward">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_lateral">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_left">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_longitudinal">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_right">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_up">
   <rebind input="js2_ " />
  </action>
  <action name="eva_strafe_vertical">
   <rebind input="js2_ " />
  </action>
  <action name="eva_toggle_headlook_mode">
   <rebind input="js2_ " />
  </action>
  <action name="eva_view_pitch">
   <rebind input="js2_ " />
  </action>
  <action name="eva_view_pitch_down">
   <rebind input="js2_ " />
  </action>
  <action name="eva_view_pitch_up">
   <rebind input="js2_ " />
  </action>
  <action name="eva_view_yaw">
   <rebind input="js2_ " />
  </action>
  <action name="eva_view_yaw_left">
   <rebind input="js2_ " />
  </action>
  <action name="eva_view_yaw_right">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="vehicle_general">
  <action name="v_horn">
   <rebind input="js2_ " />
  </action>
  <action name="v_starmap">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_cycle_fwd">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_pitch">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_yaw">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_zoom_in">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_zoom_out">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="vehicle_driver">
  <action name="v_boost">
   <rebind input="js2_ " />
  </action>
  <action name="v_brake">
   <rebind input="js2_ " />
  </action>
  <action name="v_move">
   <rebind input="js2_ " />
  </action>
  <action name="v_move_back">
   <rebind input="js2_ " />
  </action>
  <action name="v_move_forward">
   <rebind input="js2_ " />
  </action>
  <action name="v_pitch">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_abs">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_abs_toggle">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_rel">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_rel_in">
   <rebind input="js2_ " />
  </action>
  <action name="v_view_dynamic_zoom_rel_out">
   <rebind input="js2_ " />
  </action>
  <action name="v_yaw">
   <rebind input="js2_ " />
  </action>
  <action name="v_yaw_left">
   <rebind input="js2_ " />
  </action>
  <action name="v_yaw_right">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="spectator">
  <action name="spectate_gen_nextcamera">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_gen_nextmode">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_gen_prevmode">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_next_target">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_prev_target">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_rotatepitch">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_rotatepitch_mouse">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_rotateyaw">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_rotateyaw_mouse">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_toggle_hud">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_toggle_lock_target">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_zoom">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_zoom_in">
   <rebind input="js2_ " />
  </action>
  <action name="spectate_zoom_out">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="default">
  <action name="focus_on_chat_textinput">
   <rebind input="js2_ " />
  </action>
  <action name="respawn">
   <rebind input="js1_ " />
  </action>
  <action name="toggle_chat">
   <rebind input="js2_ " />
  </action>
  <action name="toggle_contact">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="player_emotes">
  <action name="emote_agree">
   <rebind input="js2_ " />
  </action>
  <action name="emote_angry">
   <rebind input="js2_ " />
  </action>
  <action name="emote_atease">
   <rebind input="js2_ " />
  </action>
  <action name="emote_attention">
   <rebind input="js2_ " />
  </action>
  <action name="emote_blah">
   <rebind input="js2_ " />
  </action>
  <action name="emote_bored">
   <rebind input="js2_ " />
  </action>
  <action name="emote_bow">
   <rebind input="js2_ " />
  </action>
  <action name="emote_burp">
   <rebind input="js2_ " />
  </action>
  <action name="emote_cheer">
   <rebind input="js2_ " />
  </action>
  <action name="emote_chicken">
   <rebind input="js2_ " />
  </action>
  <action name="emote_clap">
   <rebind input="js2_ " />
  </action>
  <action name="emote_come">
   <rebind input="js2_ " />
  </action>
  <action name="emote_cry">
   <rebind input="js2_ " />
  </action>
  <action name="emote_cs_forward">
   <rebind input="js2_ " />
  </action>
  <action name="emote_cs_left">
   <rebind input="js2_ " />
  </action>
  <action name="emote_cs_no">
   <rebind input="js2_ " />
  </action>
  <action name="emote_cs_right">
   <rebind input="js2_ " />
  </action>
  <action name="emote_cs_stop">
   <rebind input="js2_ " />
  </action>
  <action name="emote_cs_yes">
   <rebind input="js2_ " />
  </action>
  <action name="emote_dance">
   <rebind input="js2_ " />
  </action>
  <action name="emote_disagree">
   <rebind input="js2_ " />
  </action>
  <action name="emote_failure">
   <rebind input="js2_ " />
  </action>
  <action name="emote_flex">
   <rebind input="js2_ " />
  </action>
  <action name="emote_flirt">
   <rebind input="js2_ " />
  </action>
  <action name="emote_gasp">
   <rebind input="js2_ " />
  </action>
  <action name="emote_gloat">
   <rebind input="js2_ " />
  </action>
  <action name="emote_greet">
   <rebind input="js2_ " />
  </action>
  <action name="emote_laugh">
   <rebind input="js2_ " />
  </action>
  <action name="emote_point">
   <rebind input="js2_ " />
  </action>
  <action name="emote_rude">
   <rebind input="js2_ " />
  </action>
  <action name="emote_salute">
   <rebind input="js2_ " />
  </action>
  <action name="emote_sit">
   <rebind input="js2_ " />
  </action>
  <action name="emote_sleep">
   <rebind input="js2_ " />
  </action>
  <action name="emote_smell">
   <rebind input="js2_ " />
  </action>
  <action name="emote_taunt">
   <rebind input="js2_ " />
  </action>
  <action name="emote_threaten">
   <rebind input="js2_ " />
  </action>
  <action name="emote_wait">
   <rebind input="js2_ " />
  </action>
  <action name="emote_wave">
   <rebind input="js2_ " />
  </action>
  <action name="emote_whistle">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="player_choice">
  <action name="pc_focus">
   <rebind input="js2_ " />
  </action>
  <action name="pc_interaction_mode">
   <rebind input="js2_ " />
  </action>
  <action name="pc_personal_back">
   <rebind input="js2_ " />
  </action>
  <action name="pc_personal_thought">
   <rebind input="js2_ " />
  </action>
  <action name="pc_screen_focus_down">
   <rebind input="js2_ " />
  </action>
  <action name="pc_screen_focus_left">
   <rebind input="js2_ " />
  </action>
  <action name="pc_screen_focus_right">
   <rebind input="js2_ " />
  </action>
  <action name="pc_screen_focus_up">
   <rebind input="js2_ " />
  </action>
  <action name="pc_select">
   <rebind input="js2_ " />
  </action>
  <action name="pc_zoom_in">
   <rebind input="js2_ " />
  </action>
  <action name="pc_zoom_out">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="view_director_mode">
  <action name="view_fov_in">
   <rebind input="js2_ " />
  </action>
  <action name="view_fov_out">
   <rebind input="js2_ " />
  </action>
  <action name="view_fstop_in">
   <rebind input="js2_ " />
  </action>
  <action name="view_fstop_out">
   <rebind input="js2_ " />
  </action>
  <action name="view_restore_defaults">
   <rebind input="js2_ " />
  </action>
 </actionmap>
 <actionmap name="seat_general">
  <action name="v_toggle_missile_mode">
   <rebind input="js1_button3" />
  </action>
  <action name="v_eject">
   <rebind input="js2_button10" />
  </action>
  <action name="v_toggle_quantum_mode">
   <rebind input="js2_button11" />
  </action>
  <action name="v_toggle_scan_mode">
   <rebind input="js2_button12" />
  </action>
  <action name="v_toggle_mining_mode">
   <rebind input="js2_button13" />
  </action>
  <action name="v_toggle_salvage_mode">
   <rebind input="js2_button14" />
  </action>
  <action name="v_view_look_behind">
   <rebind input="js2_button33" />
  </action>
  <action name="v_operator_mode_cycle_forward">
   <rebind input="js2_button42" />
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting_advanced">
  <action name="v_target_cycle_hostile_fwd">
   <rebind input="js1_button6" />
  </action>
  <action name="v_target_cycle_subitem_fwd">
   <rebind input="js1_button7" />
  </action>
  <action name="v_target_cycle_hostile_back">
   <rebind input="js1_button8" />
  </action>
  <action name="v_target_cycle_subitem_back">
   <rebind input="js1_button9" />
  </action>
  <action name="v_target_cycle_hostile_reset">
   <rebind input="js1_button10" />
  </action>
 </actionmap>
 <actionmap name="spaceship_radar">
  <action name="v_invoke_ping">
   <rebind input="js1_button30" />
  </action>
 </actionmap>
 <actionmap name="spaceship_docking">
  <action name="v_toggle_docking_request">
   <rebind input="js2_button39" />
  </action>
 </actionmap>
</ActionMaps>